Accessibility
1. Controls at a glance
Summary: City Limits is a one-button game at its core. It can be played with a touchscreen, a keyboard and mouse, or a gamepad. Whichever you use, a run comes down to three kinds of press: hold, release and tap.
2. Control types
City Limits supports three ways to play. Use whichever is connected, no setup needed.
Touch
The default on Android. Everything is done with one finger on the screen.
- Hold
- Continuous touch Put a finger on the screen and keep it there. Holding charges the swing, and in the air it gives a high swing.
- Release
- Lifting the finger Taking the finger off the screen ends a hold. On the serve this is what makes the swing, so the moment you let go matters.
- Tap
- Short touch A quick press and lift. In the air it gives a flat swing. When you have no swings left, it dives into a slam bounce.
Keyboard & mouse
Available when City Limits is played on a PC, such as through Google Play Games on PC or on itch.io.
Gamepad
Any controller recognised by your device works, no pairing steps inside the game.
Boost items (Air Rocket, Meteor Slam, Coin Magnet) are not yet mapped to a gamepad button.
3. How a run goes
This is the same on every control type. Only the press itself changes.
Serve
Hold to charge the swing. Release when the ball is inside the red band.
Chase
Once the ball is in play, tap in the air for a flat swing, or hold for a high one. Each swing uses up one of your swings.
Slam bounce
When you run out of swings, tap to dive into a slam bounce.
4. Languages
The game is available in English, Español, Русский, Українська, Polski, Italiano, Slovenčina, Čeština, 中文, 日本語 and 한국어.
5. Feedback
If something in City Limits is hard to play, or there is a control option you would like to see, write to pixeleforge@gmail.com.